14 December 2017

Collaboration: Reflective Statement

This project has gone quite well for me, I have been pleased with the work my group has produced. I have enjoyed collaborating and have learned a lot about working in a group and producing an animation in general.

I wish I had produced a larger body of work for the concept designs. Particularly the sets, as this would have helped my teammate when he came to model them. Though I was pleased with the overall look I designed for the hair salon.

I underestimated the time needed for sound design and will need to keep this in mind for future projects. I also overestimated the quality of sounds I could record with a microphone I had, I will make sure I have better equipment in future. And plan enough time to get a proper place to record them. I need to make note of how long things take me so that I can plan properly in the future.

I enjoyed making the credits for the film and putting the 'Making Of' together. I learnt quite a lot in this area and would like to continue to develop my knowledge here, particularly as I was not as efficient as I would like.

Working with others was something I was worried about as I was unsure how I would interact with them in a stressful situation. It turned out to be easier than I expected to keep a level head and to communicate clearly when under pressure. My teammates were very good to work with and I understand that this will not always be the case, I will just keep this in mind for the future.

I would like to collaborate more in the future, I really enjoyed sharing ideas with other people. It was interesting and enjoyable to see our work come together to make something that I could not have made alone, but can see my efforts in.

Collaboration: Making Of 'Wrong Response'

I put this together with inspiration and some graphics from the influence map page made by Alex and logo made by Anastasija.

Collaboration: Wrong Response

I have done the animations for the 2 ladies right in the back of the haircut shot and I made the titles and credits, though the initial animation of our logo belongs to Alex.

Collaboration: Crit Presentation

I put this presentation together using inspiration and graphics from Alex's influence map pages and Anastasija's logo design.

22 November 2017

Perspectives: 'Inception', 'Mullholland Drive', 'Scream'

Chrisopher Nolan's 'Inception' (2010):

Non-linear - vertically non-linear, we move through different layers of dreams.

Unreliable Narrator - big characteristic of postmodern culture/products, Cobb cannot tell reality from the dream and therefore the audience cannot be sure if they are in reality or not.

Ambiguity - The inability to know what we know, we don't know for sure if Cobb is still in the dream or not at the end of the film.

Hyperreality - The dream worlds are hyperreality. The film confronts different perceptions of reality and what is 'truly' real. For example there are people who choose to spend their lives dreaming, they prefer to live in this way and for them the dream is their reality.

Simulacrum - The Dreamworld and the projection version of Mal are simulations - imitations of the real thing.

David Lynch's 'Mullholland Drive' (2001):

Non-Linear Narrative - Things happen in strange orders and it is impossible to find a timeline.

Pastiche - Film-noir detective, Hollywood Success - pushes beyond formulas of Hollywood. Refuses to be the expected film.

Fragmented - reality is played with, there are stories within stories. Things that seem at first to have happened after something are in fact the cause.

Petit-narratives - there are a selection of interweaving storylines without a grand narrative.

Ambiguity - Neither the audience or characters can be sure of what is going on

Unreliable Narrator - The narrative begins from told from Betty's perspective but it then seems that Betty isn't what we thought as the Diane character is introduced. Nothing the viewer sees from Betty's perspective turns out to have been real and as the film goes on it seems that nothing we see has any truth to it.

Wes Craven's 'Scream' (1996):

Parody - This film is a parody of horror films, specifically the slasher genre.

Reflexive - It comments on and mocks the slasher genre, acknowledging that audiences have seen the same formula repeated many times.

Intertextuality - References other films in the genre such as 'Friday the 13th' (1980).

Deconstructs the audiences expectations of the genre and subverts tropes

Appropriation - Takes the Munch painting 'The Scream' and uses it as a rubber Halloween mask, mixing high and low culture.

Perspectives - Definitions

Metanarrative: A grand narrative, an all encompassing theme. Provides structure for beliefs. Gender, science, religion etc.

Objective: Unaffected by personal opinion/experience. Independent of the individual.

Universal: Relating to or understood by all. Belonging to all, something experienced and understood worldwide.

Ahistorical: Lacking in historical context, outside of history. Without date, impossible to date.

Historically ignorant or intentionally inaccurate.

Irreducible: Cannot be made smaller or broken down/separated into more parts. Unable to be further simplified.

Axiomatic: Unquestionable. Self-evident.

Scepticism: Questioning, not believing things as true.

Relativism: There is no absolute truth, truth is relative. Different people can believe different/opposing things as true, one size does not and cannot fit all. Truth shifts.

Unreliable Narrator: The narrator is the person whose point of view we experience in a story/film. If a narrator is unreliable the viewer cannot trust/believe the information shown to be objectively true or real.

Avant-garde: Innovative or inventive. Pushes boundaries, exploratory.

Utopia: Ideal society, perfect, a place where everyone would be happy to live.

Dystopia: A bad society, awful, a place where everyone would be unhappy to live.

Ideology: A set of beliefs and ideals forming a theory.

Normativity: When there is a standard for normal (certain things designated as desirable while other things are bad).

Binary Opposition: Pair of terms that directly oppose eachother, such as good/bad. People think in binary positions often.

Deconstruction: Take something apart, take something that is fixed and question it, shine light on its inner workings.

Superficial: On the surface, exterior.

Reflexive: Self-referential, looking in on or questioning itself.

Appropriation: Copying something and representing it in a different context.

Parody: Imitation that is humorous/exaggerated.

Irony: Something intended for one thing having a different result, often opposite. Using something to express something different/opposite. Often humorous.

Pastiche: Imitation of a work/artist/period/style.

Bricolage: Making something out of several different things.

Nostalgia: Sentimental, longing for the past.

Eclectic Nostalgia: Nostalgia specific to pop culture.

Genre: We have expectations of horror/musical/superhero films and those expectations come from what we have seen before. Recognisable stylistic features. A grand narrative.

Metafiction: Reflexive, self-reflective. Alluding to its own artificiality. Playing with audience's suspension of disbelief. A horror film having a conversation about the horror genre is metafiction.

Narcissistic: Self centred. Interested in or concerned with itself.

Intertextuality: Links or relationships between texts, how they influence one another.

The 4th wall: The invisible wall separating characters and audience in a play/film.

Mise en abyme: A work reflecting on itself. Caught between representations. When a picture appears within itself.

Hyperreality: More real than real. Blurring the lines between fantasy and reality.

Simulation: Imitation of something real.

Simulacra: An unsatisfactory imitation, an imitation of an interpretation of something. An imitation of something that was never real to begin with.

Toolkit 2: Life Drawing 7

20 mins - Warm Up

5 min poses

~20 mins

Close Up