15 May 2017

CG Artist's Toolkit: Animation and Character - Showreel + Links + Reflective Statement


Links:

Lesson 1
Lesson 2
Lesson 3
Lesson 4
Lesson 5
Lesson 6
Lesson 7
Lesson 8
Lesson 9
Lesson 10
Lesson 11
Lesson 12
Lesson 15&16
Lesson 17

12 Principles
Don Hertzfeldt
Lotte Reiniger
Bill Plympton
Richard Williams

Reflective Statement:
I enjoy animating very much, it still amazes me when I've been drawing frames for a bit and I hit play and the thing I have drawn is moving. Getting character into the animations is deceptively tricky and I can see that learning the skills to do this successfully is going to take a lot of time and effort. I hope to see myself improving in this when I put more work in.

I found myself underestimating the tasks, more work could always be done and I found the quality of my work slipping as I rushed to get things done on time. I intend to practice in Animate over the summer and complete the tasks that I have not done, so that I am more used to using the software and planning and drawing frames for animation.

CG Artist's Toolki: Maya - Links + Reflective Statement

Introduction to Maya 2016 -
Modelling in 3D Software
Block Modelling
Texturing Part 1 - Common Shaders
UV Layout
One, Two & Three Point Lighting
Batch Rendering
Animating in 3D Software
Animation Parts 1-4

Modelling 1: Digital Sets -
Modelling
UV Mapping

Hard Surface Modelling
Organic Modelling

Pre-Viz -
1
2
3

Texturing

Animation -
1
2
3
4

In Class and Supporting Software Work -
Wineglass Models
Illustrator Monster
Textures using Illustrator/Maya + GIF Making in Photoshop
Lighting/Rendering Cube
Animating Cube Texture
Animated Texture on Cube
Photoshop to After Effects - Parallax Animation

Reflective Statement:

I have found Maya to be very interesting and enjoyable. I had briefly encountered the software last year at college and modelled some simple things, but I found it much more interesting after learning about more elements of the software and am excited to learn more. I like the logical elements of Maya as much as I enjoy being able to design and build creatively.

I started out keeping on top of tutorials but let it slip just before Christmas and struggled to manage my time well enough to catch up. I remember thinking that I would just catch up later at several points when I was more stressed and I know that kind of thinking isn't sustainable. I intend to catch up over the summer, and to keep using Maya even when I am caught up, so that I don't forget what I have learnt by September.

Animation and Character: Lesson 15 & 16 - X-Sheet

X-Sheet



11SecClub_September_Competition from Eleanor Row on Vimeo.

11SecClub_September_Competition_1 from Eleanor Row on Vimeo.

Animation and Character: Lesson 11 - Weight and Pulling




Rope Pulling Animation from Eleanor Row on Vimeo.

Animation and Character: Lesson 12 - Flour Sack




Flour Sack Animation from Eleanor Row on Vimeo.

Animation and Character: Lesson 10 - Christmas

Xmas Cat Animation from Eleanor Row on Vimeo.

Animation and Character: Lesson 9 - Throw and Jump

20161202_141448 from Eleanor Row on Vimeo.



Throw 3 from Eleanor Row on Vimeo.

20161202_141650 from Eleanor Row on Vimeo.



Jump from Eleanor Row on Vimeo.